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Air

Eagles

Code
INF
Race
LESSER_STORM_GIANT
Domain
Air

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
7
Attack
5
Armour
0
Strength
6
Dexterity
14
Wisdom
5
Movement points
14
Sight radius
5
Attack recovery
8
Hit recovery
10
HP recovered per turn
2
HP recovered inside
2
HP recovered after moving
1
Stealth noise
3
Military units
3

Cost to build

Gold
11
Food
32
Magic crystals
0
Initiates
1

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
0

Requires

Barracks
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Missile attack
40

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_BERSERK

Level progression

Held in a level_procedure 10 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Eagles looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 19 of this unit's published fields:

Show the 19 differences
FieldShippedGS5R3
Hit pointshit_points710
Attackattack54
Armourarmor08
Strengthstrength68
Dexteritydexterity1412
Attack recovery (ticks)attack_recovery_ticks812
Hit recovery (ticks)get_hit_recovery_ticks106
Hit points recovered per turnrecover_hitpoints26
Hit points recovered insiderecover_hitpoints_inside26
Hit points recovered after movingrecover_hitpoints_moved13
Gold to buildgold_to_build110
Food to buildfood_to_build3220
Crystals to buildmagic_crystals_to_build010
Air resistanceair_resistancenot declared25
Earth resistanceearth_resistancenot declared-25
Fire resistancefire_resistancenot declared-25
Water resistancewater_resistancenot declared25
Melee attack resistancemelee_attack_resistancenot declared25
Missile attack resistancemissile_attack_resistance4025

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\aiinf.gs, which declares 36 fields and is referenced 14 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.