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Chaos

Raiders

Code
CAV
Race
BARBARIAN
Domain
Land
Mount
chcavm

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
14
Attack
9
Armour
2
Strength
10
Dexterity
8
Wisdom
4
Movement points
8
Sight radius
1
Attack recovery
15
Hit recovery
6
HP recovered per turn
5
HP recovered inside
5
HP recovered after moving
3
Stealth noise
11
Military units
3

Cost to build

Gold
17
Food
51
Magic crystals
0
Initiates
1

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
0

Requires

Barracks
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_BERSERK

Level progression

Held in a level_procedure 10 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Raiders looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 27 of this unit's published fields:

Show the 27 differences
FieldShippedGS5R3
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_BERSERK orUNITTYPELAND UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or CAN_AIMED or
Missile typemissile_typenot declareduniax
Hit pointshit_points1411
Attackattack98
Ranged attackranged_attacknot declared6
Armourarmor26
Strengthstrength1014
Dexteritydexterity86
Wisdomwisdom45
Movement pointsmps810
Sight radiussight_radius12
Missile rangemissile_rangenot declared3
Missile speedmissile_speednot declared.75
Attack recovery (ticks)attack_recovery_ticks1518
Hit recovery (ticks)get_hit_recovery_ticks69
Hit points recovered per turnrecover_hitpoints54
Hit points recovered insiderecover_hitpoints_inside54
Hit points recovered after movingrecover_hitpoints_moved38
Stealth noise factorstealth_noise_factor1110
Gold to buildgold_to_build1710
Food to buildfood_to_build5140
Chaos resistancechaos_resistancenot declared25
Death resistancedeath_resistancenot declared25
Life resistancelife_resistancenot declared-25
Order resistanceorder_resistancenot declared-25
Melee attack resistancemelee_attack_resistancenot declared11
Missile attack resistancemissile_attack_resistancenot declared22

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\chcav.gs, which declares 36 fields and is referenced 59 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.