Chaos
Wild Men Thief
- Code
- WMT
- Race
- BARBARIAN
- Domain
- Land
- Hero class
- THIEF
- Missile
- chakr
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 12
- Attack
- 4
- Ranged attack
- 4
- Armour
- 0
- Strength
- 9
- Dexterity
- 10
- Wisdom
- 4
- Movement points
- 7
- Sight radius
- 3
- Missile range
- 6
- Missile speed
- 0.75
- Attack recovery
- 14
- Hit recovery
- 1
- Stealth noise
- 4
Cost to build
- Gold
- 29
- Food
- 0
- Magic crystals
- 10
- Initiates
- 1
Upkeep
- Gold per turn
- 1
- Food per turn
- 0
- Crystals per turn
- 0
Requires
- Thieves' guild
- 1
The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.
Resistances
None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.
Flags
These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.
- UNITTYPEMISSILE
- CAN_SURRENDER
- CAN_SUBDUE
- CAN_AIMED
- CAN_STEALTH
- CAN_DETECT_THIEF
- CAN_USE_LEFT_ARTIFACT
- CAN_USE_RIGHT_ARTIFACT
Level progression
Held in a level_procedure — 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.
So this site cannot tell you what Wild Men Thief looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 does not define this unit. It is in the shipped game and not in the mod.
Read from the unit's record in units\holdchwmt.gs, which declares 36 fields and is referenced 8 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.