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Chaos

Wild Men Thief

Code
WMT
Race
BARBARIAN
Domain
Land
Hero class
THIEF
Missile
chakr

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
12
Attack
4
Ranged attack
4
Armour
0
Strength
9
Dexterity
10
Wisdom
4
Movement points
7
Sight radius
3
Missile range
6
Missile speed
0.75
Attack recovery
14
Hit recovery
1
Stealth noise
4

Cost to build

Gold
29
Food
0
Magic crystals
10
Initiates
1

Upkeep

Gold per turn
1
Food per turn
0
Crystals per turn
0

Requires

Thieves' guild
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_SURRENDER
  • CAN_SUBDUE
  • CAN_AIMED
  • CAN_STEALTH
  • CAN_DETECT_THIEF
  • CAN_USE_LEFT_ARTIFACT
  • CAN_USE_RIGHT_ARTIFACT

Level progression

Held in a level_procedure 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Wild Men Thief looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 does not define this unit. It is in the shipped game and not in the mod.

Read from the unit's record in units\holdchwmt.gs, which declares 36 fields and is referenced 8 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.