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Death

Death Shade

Code
CR2
Race
DARK_ELF
Domain
Air
Missile
blobs

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
25
Attack
7
Ranged attack
11
Armour
8
Strength
8
Dexterity
8
Wisdom
8
Movement points
6
Sight radius
2
Missile range
10
Missile speed
0.75
Attack recovery
15
Hit recovery
4
HP recovered per turn
0
HP recovered inside
0
HP recovered after moving
0
Stealth noise
3

Cost to build

Gold
0
Food
22
Magic crystals
67
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
3

Requires

Wizard's tower
2

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
25
Chaos
25
Death
100
Earth
0
Fire
-50
Life
-33
Order
0
Water
25
Melee attack
25
Missile attack
50

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_AIMED
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Death Shade looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 18 of this unit's published fields:

Show the 18 differences
FieldShippedGS5R3
Hit pointshit_points2524
Attackattack710
Ranged attackranged_attack1110
Armourarmor810
Dexteritydexterity810
Wisdomwisdom85
Movement pointsmps68
Attack recovery (ticks)attack_recovery_ticks1520
Hit recovery (ticks)get_hit_recovery_ticks410
Gold to buildgold_to_build05
Food to buildfood_to_build2210
Crystals to buildmagic_crystals_to_build6730
Crystals per turnmagic_crystals_used_per_turn32
Chaos resistancechaos_resistance2550
Earth resistanceearth_resistance025
Life resistancelife_resistance-33-75
Order resistanceorder_resistance0-50
Melee attack resistancemelee_attack_resistance25-25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\decr2.gs, which declares 48 fields and is referenced 79 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.