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Death

Bat

Code
none
Race
DARK_ELF
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
5
Attack
15
Armour
0
Dexterity
32
Movement points
40

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Level progression

This unit's record declares no level_procedure at all, so there is nothing here even to read.

So this site cannot tell you what Bat looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 25 of this unit's published fields:

Show the 25 differences
FieldShippedGS5R3
Codecodenot declaredCR4
FlagsflagsUNITTYPELANDUNITTYPEAIR CAN_ATTACK or CAN_DEFEND or CAN_TRANSFER_ARTIFACT or
Level procedurelevel_procedurenot declared<procedure 8 tokens>
Thieves' guild requiredthieves_guild_requirednot declared1
Hit pointshit_points53
Attackattack153
Armourarmor04
Strengthstrengthnot declared2
Dexteritydexterity3210
Wisdomwisdomnot declared5
Movement pointsmps4010
Sight radiussight_radiusnot declared5
Attack recovery (ticks)attack_recovery_ticksnot declared16
Hit recovery (ticks)get_hit_recovery_ticksnot declared10
Hit points recovered per turnrecover_hitpointsnot declared1
Hit points recovered insiderecover_hitpoints_insidenot declared1
Hit points recovered after movingrecover_hitpoints_movednot declared0
Stealth noise factorstealth_noise_factornot declared1
Gold to buildgold_to_buildnot declared10
Food to buildfood_to_buildnot declared2
Crystals to buildmagic_crystals_to_buildnot declared2
Initiates to buildinitiates_to_buildnot declared0
Gold per turngold_used_per_turnnot declared1
Food per turnfood_used_per_turnnot declared0
Crystals per turnmagic_crystals_used_per_turnnot declared0

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in gs\decr4.gs, which declares 13 fields and is referenced 63 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.