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Death

Arch Demon

Code
LDW
Race
DARK_ELF
Domain
Air
Hero class
WIZARD
Missile
knife
Mount
deldrm

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
26
Attack
6
Ranged attack
4
Armour
4
Strength
9
Dexterity
11
Wisdom
12
Maximum mana
7
Movement points
12
Sight radius
5
Missile range
18
Missile speed
0.75
Attack recovery
12
Hit recovery
2
HP recovered per turn
2
HP recovered inside
3
HP recovered after moving
1
Stealth noise
8

Requires

Wizard's tower
4

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
35
Chaos
35
Death
75
Earth
50
Fire
50
Life
35
Order
35
Water
35

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_SURRENDER
  • CAN_BERSERK
  • CAN_SPELLS
  • CAN_USE_RIGHT_ARTIFACT
  • CAN_USE_LEFT_ARTIFACT

Level progression

Held in a level_procedure 17 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Arch Demon looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 26 of this unit's published fields:

Show the 26 differences
FieldShippedGS5R3
CodecodeLDWLDR
FlagsflagsUNITTYPEAIR UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or CAN_SURRENDER or CAN_BERSERK or CAN_SPELLS or CAN_USE_RIGHT_ARTIFACT or CAN_USE_LEFT_ARTIFACT orUNITTYPEAIR UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or CAN_AIMED or CAN_RALLY or CAN_SPELLS or CAN_SURRENDER or CAN_USE_RIGHT_ARTIFACT or CAN_USE_LEFT_ARTIFACT or CAN_TRANSFER_ARTIFACT or
Level procedurelevel_procedure<procedure 17 tokens><procedure 20 tokens>
Hit pointshit_points2620
Attackattack64
Ranged attackranged_attack45
Armourarmor40
Strengthstrength915
Dexteritydexterity1115
Wisdomwisdom1210
Maximum manamaximum_mana710
Movement pointsmps1214
Sight radiussight_radius510
Missile rangemissile_range1811
Missile speedmissile_speed.751.25
Attack recovery (ticks)attack_recovery_ticks1210
Hit recovery (ticks)get_hit_recovery_ticks210
Air resistanceair_resistance3525
Chaos resistancechaos_resistance3525
Earth resistanceearth_resistance5025
Fire resistancefire_resistance5025
Life resistancelife_resistance350
Order resistanceorder_resistance3525
Water resistancewater_resistance3525
Melee attack resistancemelee_attack_resistancenot declared25
Missile attack resistancemissile_attack_resistancenot declared25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\deldr.gs, which declares 45 fields and is referenced 32 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.