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Death

Assassin

Code
THF
Race
DARK_ELF
Domain
Land
Hero class
THIEF
Missile
knife

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
10
Attack
5
Ranged attack
3
Armour
2
Strength
8
Dexterity
12
Wisdom
8
Movement points
8
Sight radius
6
Missile range
6
Missile speed
0.75
Attack recovery
11
Hit recovery
1
HP recovered per turn
1
HP recovered inside
1
HP recovered after moving
1
Stealth noise
3

Cost to build

Gold
50
Food
0
Magic crystals
17
Initiates
1

Upkeep

Gold per turn
1
Food per turn
0
Crystals per turn
0

Requires

Thieves' guild
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_SURRENDER
  • CAN_SUBDUE
  • CAN_AIMED
  • CAN_STEALTH
  • CAN_DETECT_THIEF
  • CAN_USE_LEFT_ARTIFACT

Level progression

Held in a level_procedure 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Assassin looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 21 of this unit's published fields:

Show the 21 differences
FieldShippedGS5R3
FlagsflagsUNITTYPELAND UNITTYPEMISSILE or CAN_SURRENDER or CAN_SUBDUE or CAN_AIMED or CAN_STEALTH or CAN_DETECT_THIEF or CAN_USE_LEFT_ARTIFACT orUNITTYPELAND UNITTYPEMISSILE or CAN_SURRENDER or CAN_SUBDUE or CAN_AIMED or CAN_STEALTH or CAN_DETECT_THIEF or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT or
Hit pointshit_points1013
Attackattack56
Ranged attackranged_attack39
Armourarmor20
Strengthstrength87
Dexteritydexterity1216
Wisdomwisdom87
Movement pointsmps810
Missile rangemissile_range65
Attack recovery (ticks)attack_recovery_ticks1121
Hit recovery (ticks)get_hit_recovery_ticks17
Stealth noise factorstealth_noise_factor34
Gold to buildgold_to_build5060
Food to buildfood_to_build020
Crystals to buildmagic_crystals_to_build1720
Chaos resistancechaos_resistancenot declared25
Death resistancedeath_resistancenot declared50
Life resistancelife_resistancenot declared-25
Order resistanceorder_resistancenot declared-25
Melee attack resistancemelee_attack_resistancenot declared25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\dethf.gs, which declares 39 fields and is referenced 68 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.