Skip to content

Death

Zombies

Code
WM1
Race
LESSER_FIRE_GIANT
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
22
Attack
6
Armour
5
Strength
12
Dexterity
4
Wisdom
0
Movement points
10
Sight radius
1
Attack recovery
18
Hit recovery
1
HP recovered per turn
0
HP recovered inside
0
HP recovered after moving
0
Stealth noise
12
Military units
3

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
3

Resistances

Fire
-50

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Zombies looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 25 of this unit's published fields:

Show the 25 differences
FieldShippedGS5R3
RaceraceLESSER_FIRE_GIANTDARK_ELF
Barracks requiredbarracks_requirednot declared0
Wizard's tower requiredwizards_tower_requirednot declared2
Thieves' guild requiredthieves_guild_requirednot declared0
Hit pointshit_points2220
Attackattack612
Armourarmor56
Dexteritydexterity412
Movement pointsmps109
Attack recovery (ticks)attack_recovery_ticks1820
Hit recovery (ticks)get_hit_recovery_ticks110
Gold to buildgold_to_buildnot declared0
Food to buildfood_to_buildnot declared0
Crystals to buildmagic_crystals_to_buildnot declared40
Initiates to buildinitiates_to_buildnot declared0
Crystals per turnmagic_crystals_used_per_turn31
Air resistanceair_resistancenot declared25
Chaos resistancechaos_resistancenot declared25
Death resistancedeath_resistancenot declared50
Earth resistanceearth_resistancenot declared25
Life resistancelife_resistancenot declared-50
Order resistanceorder_resistancenot declared-25
Water resistancewater_resistancenot declared25
Melee attack resistancemelee_attack_resistancenot declared50
Missile attack resistancemissile_attack_resistancenot declared-50

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\dewm1.gs, which declares 31 fields and is referenced 64 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.