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Earth

Shambler

Code
CR1
Race
LESSER_STONE_GIANT
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
24
Attack
12
Armour
8
Strength
12
Dexterity
4
Wisdom
4
Movement points
5
Sight radius
1
Attack recovery
15
Hit recovery
0
HP recovered per turn
2
HP recovered inside
1
HP recovered after moving
1
Stealth noise
10

Cost to build

Gold
0
Food
10
Magic crystals
29
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
1

Requires

Wizard's tower
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
-25
Chaos
0
Death
-15
Earth
25
Fire
-15
Life
15
Order
0
Water
15
Melee attack
33
Missile attack
50

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Shambler looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 25 of this unit's published fields:

Show the 25 differences
FieldShippedGS5R3
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or NO_DEFEND_ANIM or
Level procedurelevel_procedure<procedure 6 tokens><procedure 10 tokens>
Hit pointshit_points2418
Attackattack1210
Strengthstrength1215
Dexteritydexterity45
Wisdomwisdom45
Movement pointsmps58
Attack recovery (ticks)attack_recovery_ticks1514
Hit recovery (ticks)get_hit_recovery_ticks07
Hit points recovered per turnrecover_hitpoints24
Hit points recovered insiderecover_hitpoints_inside14
Hit points recovered after movingrecover_hitpoints_moved12
Military unitsmilitary_unitsnot declared2
Food to buildfood_to_build1020
Crystals to buildmagic_crystals_to_build2925
Air resistanceair_resistance-25-75
Chaos resistancechaos_resistance025
Death resistancedeath_resistance-1525
Earth resistanceearth_resistance2575
Fire resistancefire_resistance-15-75
Life resistancelife_resistance1525
Order resistanceorder_resistance025
Water resistancewater_resistance1550
Missile attack resistancemissile_attack_resistance5033

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\eacr1.gs, which declares 44 fields and is referenced 27 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.