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Fire

Fire Elemental

Code
CR1
Race
LESSER_FIRE_GIANT
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
18
Attack
17
Armour
9
Strength
11
Dexterity
8
Wisdom
8
Movement points
8
Sight radius
2
Attack recovery
12
Hit recovery
4
HP recovered per turn
1
HP recovered inside
2
HP recovered after moving
1
Stealth noise
6
Military units
1

Cost to build

Gold
0
Food
22
Magic crystals
66
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
3

Requires

Wizard's tower
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
-25
Chaos
25
Death
25
Earth
-25
Fire
100
Life
0
Order
0
Water
-50
Melee attack
33
Missile attack
33

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Fire Elemental looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 22 of this unit's published fields:

Show the 22 differences
FieldShippedGS5R3
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or NO_DEFEND_ANIM or
Level procedurelevel_procedure<procedure 6 tokens><procedure 10 tokens>
Attackattack1712
Armourarmor96
Strengthstrength1115
Dexteritydexterity85
Wisdomwisdom85
Movement pointsmps810
Attack recovery (ticks)attack_recovery_ticks1214
Hit recovery (ticks)get_hit_recovery_ticks47
Hit points recovered per turnrecover_hitpoints16
Hit points recovered insiderecover_hitpoints_inside23
Hit points recovered after movingrecover_hitpoints_moved13
Military unitsmilitary_units12
Food to buildfood_to_build2225
Crystals to buildmagic_crystals_to_build6620
Crystals per turnmagic_crystals_used_per_turn31
Air resistanceair_resistance-25-50
Earth resistanceearth_resistance-2550
Life resistancelife_resistance025
Order resistanceorder_resistance025
Water resistancewater_resistance-50-100

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\ficr1.gs, which declares 46 fields and is referenced 69 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.