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Fire

Demon

Code
CR2
Race
LESSER_FIRE_GIANT
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
46
Attack
12
Ranged attack
10
Armour
12
Strength
17
Dexterity
6
Wisdom
10
Movement points
10
Sight radius
4
Missile range
4
Missile speed
1
Attack recovery
13
Hit recovery
2
HP recovered per turn
3
HP recovered inside
4
HP recovered after moving
2
Stealth noise
10

Cost to build

Gold
0
Food
57
Magic crystals
172
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
5

Requires

Wizard's tower
2

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
0
Chaos
50
Death
50
Earth
0
Fire
75
Life
-25
Order
-25
Water
-50
Melee attack
25
Missile attack
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Demon looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 25 of this unit's published fields:

Show the 25 differences
FieldShippedGS5R3
Hit pointshit_points4645
Attackattack1222
Ranged attackranged_attack1014
Armourarmor1215
Strengthstrength1720
Dexteritydexterity610
Missile speedmissile_speed14
Attack recovery (ticks)attack_recovery_ticks1316
Hit recovery (ticks)get_hit_recovery_ticks28
Hit points recovered per turnrecover_hitpoints38
Hit points recovered after movingrecover_hitpoints_moved24
Gold to buildgold_to_build025
Food to buildfood_to_build5725
Crystals to buildmagic_crystals_to_build172100
Gold per turngold_used_per_turn02
Food per turnfood_used_per_turn02
Crystals per turnmagic_crystals_used_per_turn52
Air resistanceair_resistance0-50
Chaos resistancechaos_resistance5025
Death resistancedeath_resistance5025
Earth resistanceearth_resistance050
Fire resistancefire_resistance75100
Life resistancelife_resistance-250
Order resistanceorder_resistance-250
Water resistancewater_resistance-50-75

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\ficr2.gs, which declares 47 fields and is referenced 44 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.