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Fire

Legendary Creature

Seven units take their displayed name from the game's string table rather than writing it into the record, and this is one of them — which is why several of them share it.

Code
CR5
Race
LESSER_FIRE_GIANT
Domains
none declared
Missile
fire_breath_type

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
95
Attack
16
Ranged attack
21
Armour
14
Strength
20
Dexterity
12
Wisdom
10
Movement points
12
Sight radius
4
Missile range
14
Missile speed
1
Attack recovery
14
Hit recovery
0
HP recovered per turn
9
HP recovered inside
6
HP recovered after moving
5
Stealth noise
12

Cost to build

Gold
300
Food
100
Magic crystals
100
Initiates
0

Upkeep

Gold per turn
6
Food per turn
2
Crystals per turn
2

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
25
Chaos
25
Death
25
Earth
-25
Fire
100
Life
25
Order
-25
Water
-100
Melee attack
33
Missile attack
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_CAST_BREATH
  • CANT_COMBINE
  • NO_DEFEND_ANIM
  • CAN_TRANSFER_ARTIFACT

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Legendary Creature looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 25 of this unit's published fields:

Show the 25 differences
FieldShippedGS5R3
Namenametextdict /T_legendary1 getLegendary Dragon
FlagsflagsUNITTYPEMISSILE CAN_ATTACK or CAN_DEFEND or CAN_CAST_BREATH or CANT_COMBINE or NO_DEFEND_ANIM or CAN_TRANSFER_ARTIFACT orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_CAST_BREATH or NO_DEFEND_ANIM or CAN_TRANSFER_ARTIFACT or
Missile typemissile_typefire_breath_typenot declared
Hit pointshit_points9580
Attackattack1640
Ranged attackranged_attack21not declared
Armourarmor1425
Strengthstrength2030
Dexteritydexterity1220
Missile rangemissile_range14not declared
Missile speedmissile_speed1not declared
Attack recovery (ticks)attack_recovery_ticks1420
Hit recovery (ticks)get_hit_recovery_ticks010
Hit points recovered per turnrecover_hitpoints920
Hit points recovered insiderecover_hitpoints_inside610
Hit points recovered after movingrecover_hitpoints_moved510
Gold to buildgold_to_build300200
Food to buildfood_to_build100200
Crystals to buildmagic_crystals_to_build100500
Gold per turngold_used_per_turn65
Food per turnfood_used_per_turn25
Crystals per turnmagic_crystals_used_per_turn25
Air resistanceair_resistance25-75
Earth resistanceearth_resistance-2550
Missile attack resistancemissile_attack_resistance2533

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\ficr5.gs, which declares 48 fields and is referenced 26 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.