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Life

Dryad

Code
CR1
Race
ELF
Domain
Land
Missile
fireball_type

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
14
Attack
3
Ranged attack
7
Armour
3
Strength
6
Dexterity
12
Wisdom
10
Movement points
7
Sight radius
3
Missile range
15
Missile speed
1
Attack recovery
30
Hit recovery
10
HP recovered per turn
1
HP recovered inside
2
HP recovered after moving
1
Stealth noise
4

Cost to build

Gold
0
Food
8
Magic crystals
23
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
1

Requires

Wizard's tower
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
0
Chaos
25
Death
0
Earth
25
Fire
0
Life
50
Order
0
Water
25
Melee attack
0
Missile attack
0

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_AIMED
  • CAN_DEFEND

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Dryad looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 24 of this unit's published fields:

Show the 24 differences
FieldShippedGS5R3
Level procedurelevel_procedure<procedure 6 tokens><procedure 10 tokens>
Hit pointshit_points148
Attackattack36
Ranged attackranged_attack78
Armourarmor36
Strengthstrength65
Dexteritydexterity1210
Movement pointsmps79
Missile rangemissile_range158
Attack recovery (ticks)attack_recovery_ticks3020
Hit points recovered per turnrecover_hitpoints14
Hit points recovered insiderecover_hitpoints_inside24
Hit points recovered after movingrecover_hitpoints_moved14
Military unitsmilitary_unitsnot declared2
Gold to buildgold_to_build015
Food to buildfood_to_build815
Crystals to buildmagic_crystals_to_build2315
Air resistanceair_resistance025
Chaos resistancechaos_resistance25-25
Death resistancedeath_resistance0-50
Fire resistancefire_resistance025
Life resistancelife_resistance5075
Order resistanceorder_resistance050
Missile attack resistancemissile_attack_resistance025

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\licr1.gs, which declares 48 fields and is referenced 20 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.