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Life

Phoenix

Code
none
Race
ELF
Domain
Air

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
250
Attack
25
Armour
0
Dexterity
26
Movement points
30
Sight radius
5

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Level progression

This unit's record declares no level_procedure at all, so there is nothing here even to read.

So this site cannot tell you what Phoenix looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 37 of this unit's published fields:

Show the 37 differences
FieldShippedGS5R3
NamenamePhoenixPegasus Rider
Codecodenot declaredCR3
RaceraceELFnot declared
FlagsflagsUNITTYPEAIRUNITTYPEAIR CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or NO_DEFEND_ANIM or
Mountmount_typenot declaredlicr3m
Level procedurelevel_procedurenot declared<procedure 6 tokens>
Wizard's tower requiredwizards_tower_requirednot declared3
Hit pointshit_points25038
Attackattack2524
Armourarmor014
Strengthstrengthnot declared15
Dexteritydexterity2615
Wisdomwisdomnot declared10
Movement pointsmps3012
Attack recovery (ticks)attack_recovery_ticksnot declared20
Hit recovery (ticks)get_hit_recovery_ticksnot declared10
Hit points recovered per turnrecover_hitpointsnot declared15
Hit points recovered insiderecover_hitpoints_insidenot declared15
Hit points recovered after movingrecover_hitpoints_movednot declared15
Stealth noise factorstealth_noise_factornot declared10
Gold to buildgold_to_buildnot declared25
Food to buildfood_to_buildnot declared25
Crystals to buildmagic_crystals_to_buildnot declared175
Initiates to buildinitiates_to_buildnot declared0
Gold per turngold_used_per_turnnot declared2
Food per turnfood_used_per_turnnot declared2
Crystals per turnmagic_crystals_used_per_turnnot declared2
Air resistanceair_resistancenot declared50
Chaos resistancechaos_resistancenot declared-50
Death resistancedeath_resistancenot declared-100
Earth resistanceearth_resistancenot declared50
Fire resistancefire_resistancenot declared50
Life resistancelife_resistancenot declared100
Order resistanceorder_resistancenot declared75
Water resistancewater_resistancenot declared50
Melee attack resistancemelee_attack_resistancenot declared33
Missile attack resistancemissile_attack_resistancenot declared33

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in File00000025.xxx, which declares 14 fields and is referenced 38 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.