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Life

Elven Archers

Code
MIS
Race
ELF
Domain
Land
Missile
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Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
7
Attack
1
Ranged attack
5
Armour
1
Strength
6
Dexterity
10
Wisdom
6
Movement points
8
Sight radius
3
Missile range
16
Missile speed
1
Attack recovery
24
Hit recovery
10
HP recovered per turn
3
HP recovered inside
4
HP recovered after moving
2
Stealth noise
4
Military units
3

Cost to build

Gold
41
Food
0
Magic crystals
14
Initiates
1
Man-turns
20

Upkeep

Gold per turn
1
Food per turn
0
Crystals per turn
0

Requires

Thieves' guild
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_AIMED

Level progression

Held in a level_procedure 10 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Elven Archers looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 19 of this unit's published fields:

Show the 19 differences
FieldShippedGS5R3
Hit pointshit_points76
Attackattack13
Ranged attackranged_attack56
Strengthstrength61
Dexteritydexterity1015
Wisdomwisdom64
Movement pointsmps89
Missile rangemissile_range1612
Attack recovery (ticks)attack_recovery_ticks2426
Hit points recovered per turnrecover_hitpoints34
Hit points recovered after movingrecover_hitpoints_moved24
Gold to buildgold_to_build4140
Crystals to buildmagic_crystals_to_build1410
Man-turnsman_turns20not declared
Chaos resistancechaos_resistancenot declared-25
Death resistancedeath_resistancenot declared-25
Life resistancelife_resistancenot declared25
Order resistanceorder_resistancenot declared25
Missile attack resistancemissile_attack_resistancenot declared33

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\limis.gs, which declares 40 fields and is referenced 117 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.