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Order

White Stag

Code
CR1
Race
HUMAN
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
20
Attack
8
Armour
5
Strength
12
Dexterity
14
Wisdom
6
Movement points
12
Sight radius
4
Attack recovery
12
Hit recovery
8
HP recovered per turn
1
HP recovered inside
2
HP recovered after moving
1
Stealth noise
4

Cost to build

Gold
0
Food
11
Magic crystals
33
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
1

Requires

Wizard's tower
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
0
Chaos
0
Death
0
Earth
0
Fire
0
Life
0
Order
0
Water
0
Melee attack
0
Missile attack
0

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what White Stag looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 23 of this unit's published fields:

Show the 23 differences
FieldShippedGS5R3
Level procedurelevel_procedure<procedure 6 tokens><procedure 11 tokens>
Attackattack810
Armourarmor510
Strengthstrength1210
Dexteritydexterity1415
Wisdomwisdom65
Attack recovery (ticks)attack_recovery_ticks1216
Hit points recovered per turnrecover_hitpoints14
Hit points recovered insiderecover_hitpoints_inside28
Hit points recovered after movingrecover_hitpoints_moved14
Gold to buildgold_to_build05
Food to buildfood_to_build1115
Crystals to buildmagic_crystals_to_build3320
Air resistanceair_resistance025
Chaos resistancechaos_resistance0-50
Death resistancedeath_resistance0-25
Earth resistanceearth_resistance025
Fire resistancefire_resistance025
Life resistancelife_resistance050
Order resistanceorder_resistance075
Water resistancewater_resistance025
Melee attack resistancemelee_attack_resistance033
Missile attack resistancemissile_attack_resistance033

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\orcr1.gs, which declares 44 fields and is referenced 32 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.