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Warrior Spirit

Code
CR3
Race
HUMAN
Domain
Land
Missile
javel

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
38
Attack
11
Ranged attack
14
Armour
12
Strength
15
Dexterity
8
Wisdom
10
Movement points
8
Sight radius
2
Missile range
9
Missile speed
0.75
Attack recovery
15
Hit recovery
4
HP recovered per turn
3
HP recovered inside
2
HP recovered after moving
1
Stealth noise
12

Cost to build

Gold
0
Food
56
Magic crystals
169
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
5

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
75
Chaos
-50
Death
75
Earth
75
Fire
-25
Life
0
Order
100
Water
75
Melee attack
15
Missile attack
15

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Warrior Spirit looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 26 of this unit's published fields:

Show the 26 differences
FieldShippedGS5R3
FlagsflagsUNITTYPELAND UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM orUNITTYPELAND UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or CAN_AIMED or NO_DEFEND_ANIM or
Hit pointshit_points3835
Attackattack1120
Ranged attackranged_attack1420
Armourarmor1220
Dexteritydexterity815
Movement pointsmps810
Missile rangemissile_range910
Attack recovery (ticks)attack_recovery_ticks1520
Hit recovery (ticks)get_hit_recovery_ticks410
Hit points recovered per turnrecover_hitpoints34
Hit points recovered insiderecover_hitpoints_inside28
Hit points recovered after movingrecover_hitpoints_moved14
Gold to buildgold_to_build025
Food to buildfood_to_build5625
Crystals to buildmagic_crystals_to_build169175
Gold per turngold_used_per_turn02
Food per turnfood_used_per_turn02
Crystals per turnmagic_crystals_used_per_turn52
Air resistanceair_resistance7550
Chaos resistancechaos_resistance-50-100
Death resistancedeath_resistance75-50
Earth resistanceearth_resistance7550
Fire resistancefire_resistance-2550
Life resistancelife_resistance075
Water resistancewater_resistance7550

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\orcr3.gs, which declares 48 fields and is referenced 58 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.