Order
Legendary Knight
- Code
- FT2
- Race
- HUMAN
- Domain
- Land
- Hero class
- WARRIOR
- Mount
- orfitm
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 16
- Attack
- 10
- Armour
- 8
- Strength
- 11
- Dexterity
- 8
- Wisdom
- 4
- Movement points
- 10
- Sight radius
- 4
- Attack recovery
- 13
- Hit recovery
- 7
- HP recovered per turn
- 4
- HP recovered inside
- 3
- HP recovered after moving
- 2
- Stealth noise
- 10
Cost to build
- Gold
- 88
- Food
- 264
- Magic crystals
- 0
- Initiates
- 1
Upkeep
- Gold per turn
- 0
- Food per turn
- 2
- Crystals per turn
- 0
Requires
- Wizard's tower
- 3
The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.
Resistances
- Air
- 0
- Chaos
- 0
- Death
- 0
- Earth
- 0
- Fire
- 0
- Life
- 0
- Order
- 0
- Water
- 0
Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.
Flags
These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.
- CAN_ATTACK
- CAN_DEFEND
- CAN_SURRENDER
- CAN_BERSERK
- CAN_RALLY
- CAN_USE_LEFT_ARTIFACT
- CAN_USE_RIGHT_ARTIFACT
Level progression
Held in a level_procedure — 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.
So this site cannot tell you what Legendary Knight looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 27 of this unit's published fields:
Show the 27 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Level procedurelevel_procedure | <procedure 15 tokens> | <procedure 20 tokens> |
| Hit pointshit_points | 16 | 20 |
| Attackattack | 10 | 7 |
| Armourarmor | 8 | 7 |
| Strengthstrength | 11 | 17 |
| Dexteritydexterity | 8 | 12 |
| Wisdomwisdom | 4 | 11 |
| Movement pointsmps | 10 | 11 |
| Sight radiussight_radius | 4 | 8 |
| Attack recovery (ticks)attack_recovery_ticks | 13 | 22 |
| Hit recovery (ticks)get_hit_recovery_ticks | 7 | 11 |
| Hit points recovered insiderecover_hitpoints_inside | 3 | 8 |
| Hit points recovered after movingrecover_hitpoints_moved | 2 | 4 |
| Gold to buildgold_to_build | 88 | 100 |
| Food to buildfood_to_build | 264 | 500 |
| Initiates to buildinitiates_to_build | 1 | 5 |
| Gold per turngold_used_per_turn | 0 | 5 |
| Food per turnfood_used_per_turn | 2 | 5 |
| Crystals per turnmagic_crystals_used_per_turn | 0 | 5 |
| Air resistanceair_resistance | 0 | 25 |
| Earth resistanceearth_resistance | 0 | 25 |
| Fire resistancefire_resistance | 0 | 25 |
| Life resistancelife_resistance | 0 | 50 |
| Order resistanceorder_resistance | 0 | 95 |
| Water resistancewater_resistance | 0 | 25 |
| Melee attack resistancemelee_attack_resistance | not declared | 0 |
| Missile attack resistancemissile_attack_resistance | not declared | 25 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in units\orft2.gs, which declares 44 fields and is referenced 28 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.