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Legendary Knight

Code
FT2
Race
HUMAN
Domain
Land
Hero class
WARRIOR
Mount
orfitm

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
16
Attack
10
Armour
8
Strength
11
Dexterity
8
Wisdom
4
Movement points
10
Sight radius
4
Attack recovery
13
Hit recovery
7
HP recovered per turn
4
HP recovered inside
3
HP recovered after moving
2
Stealth noise
10

Cost to build

Gold
88
Food
264
Magic crystals
0
Initiates
1

Upkeep

Gold per turn
0
Food per turn
2
Crystals per turn
0

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
0
Chaos
0
Death
0
Earth
0
Fire
0
Life
0
Order
0
Water
0

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_SURRENDER
  • CAN_BERSERK
  • CAN_RALLY
  • CAN_USE_LEFT_ARTIFACT
  • CAN_USE_RIGHT_ARTIFACT

Level progression

Held in a level_procedure 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Legendary Knight looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 27 of this unit's published fields:

Show the 27 differences
FieldShippedGS5R3
Level procedurelevel_procedure<procedure 15 tokens><procedure 20 tokens>
Hit pointshit_points1620
Attackattack107
Armourarmor87
Strengthstrength1117
Dexteritydexterity812
Wisdomwisdom411
Movement pointsmps1011
Sight radiussight_radius48
Attack recovery (ticks)attack_recovery_ticks1322
Hit recovery (ticks)get_hit_recovery_ticks711
Hit points recovered insiderecover_hitpoints_inside38
Hit points recovered after movingrecover_hitpoints_moved24
Gold to buildgold_to_build88100
Food to buildfood_to_build264500
Initiates to buildinitiates_to_build15
Gold per turngold_used_per_turn05
Food per turnfood_used_per_turn25
Crystals per turnmagic_crystals_used_per_turn05
Air resistanceair_resistance025
Earth resistanceearth_resistance025
Fire resistancefire_resistance025
Life resistancelife_resistance050
Order resistanceorder_resistance095
Water resistancewater_resistance025
Melee attack resistancemelee_attack_resistancenot declared0
Missile attack resistancemissile_attack_resistancenot declared25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\orft2.gs, which declares 44 fields and is referenced 28 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.