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Cavalier Lord

Code
LD2
Race
HUMAN
Domain
Land
Hero class
WARRIOR
Mount
orld2m

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
22
Attack
10
Armour
8
Strength
11
Dexterity
8
Wisdom
8
Movement points
14
Sight radius
6
Attack recovery
8
Hit recovery
0
HP recovered per turn
2
HP recovered inside
5
HP recovered after moving
3
Stealth noise
5

Requires

Barracks
4

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_SURRENDER
  • CAN_BERSERK
  • CAN_USE_LEFT_ARTIFACT
  • CAN_USE_RIGHT_ARTIFACT

Level progression

Held in a level_procedure 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Cavalier Lord looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 19 of this unit's published fields:

Show the 19 differences
FieldShippedGS5R3
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_SURRENDER or CAN_BERSERK or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_SURRENDER or CAN_BERSERK or CAN_RALLY or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT or
Level procedurelevel_procedure<procedure 15 tokens><procedure 20 tokens>
Hit pointshit_points2220
Attackattack109
Armourarmor89
Strengthstrength1110
Dexteritydexterity810
Wisdomwisdom85
Attack recovery (ticks)attack_recovery_ticks820
Hit recovery (ticks)get_hit_recovery_ticks010
Hit points recovered per turnrecover_hitpoints25
Hit points recovered insiderecover_hitpoints_inside510
Hit points recovered after movingrecover_hitpoints_moved35
Chaos resistancechaos_resistancenot declared-25
Death resistancedeath_resistancenot declared-25
Life resistancelife_resistancenot declared25
Order resistanceorder_resistancenot declared75
Melee attack resistancemelee_attack_resistancenot declared0
Missile attack resistancemissile_attack_resistancenot declared0

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\orld2.gs, which declares 29 fields and is referenced 15 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.