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Order

Wizard

Code
WIZ
Race
HUMAN
Domain
Land
Hero class
WIZARD
Casting aura
ORDER

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
8
Attack
2
Armour
0
Strength
6
Dexterity
8
Wisdom
8
Maximum mana
3
Movement points
6
Sight radius
3
Attack recovery
18
Hit recovery
0
HP recovered per turn
1
HP recovered inside
1
HP recovered after moving
0
Stealth noise
8

Cost to build

Gold
0
Food
8
Magic crystals
23
Initiates
1

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
1

Requires

Wizard's tower
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Order
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_SURRENDER
  • CAN_SPELLS
  • CAN_USE_RIGHT_ARTIFACT
  • CAN_USE_LEFT_ARTIFACT

Level progression

Held in a level_procedure 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Wizard looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 23 of this unit's published fields:

Show the 23 differences
FieldShippedGS5R3
Hit pointshit_points810
Attackattack23
Armourarmor02
Strengthstrength65
Dexteritydexterity810
Wisdomwisdom815
Maximum manamaximum_mana30
Movement pointsmps69
Sight radiussight_radius34
Attack recovery (ticks)attack_recovery_ticks1816
Hit recovery (ticks)get_hit_recovery_ticks08
Hit points recovered per turnrecover_hitpoints12
Hit points recovered insiderecover_hitpoints_inside14
Hit points recovered after movingrecover_hitpoints_moved02
Stealth noise factorstealth_noise_factor87
Gold to buildgold_to_build05
Food to buildfood_to_build85
Crystals to buildmagic_crystals_to_build23115
Chaos resistancechaos_resistancenot declared-25
Death resistancedeath_resistancenot declared-25
Life resistancelife_resistancenot declared25
Order resistanceorder_resistance2550
Missile attack resistancemissile_attack_resistancenot declared25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\orwiz.gs, which declares 38 fields and is referenced 72 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.