Earth
Elephant
- Code
- ELE
- Race
- LESSER_STONE_GIANT
- Domain
- Land
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 20
- Attack
- 10
- Armour
- 4
- Strength
- 12
- Dexterity
- 6
- Wisdom
- 3
- Movement points
- 7
- Sight radius
- 3
- Attack recovery
- 18
- Hit recovery
- 8
- Stealth noise
- 12
Resistances
None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.
Flags
These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.
- CAN_ATTACK
Level progression
Held in a level_procedure — 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.
So this site cannot tell you what Elephant looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 7 of this unit's published fields:
Show the 7 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Gold to buildgold_to_build | not declared | 25 |
| Food to buildfood_to_build | not declared | 25 |
| Crystals to buildmagic_crystals_to_build | not declared | 25 |
| Initiates to buildinitiates_to_build | not declared | 0 |
| Gold per turngold_used_per_turn | not declared | 0 |
| Food per turnfood_used_per_turn | not declared | -4 |
| Crystals per turnmagic_crystals_used_per_turn | not declared | 0 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in units\pyele.gs, which declares 23 fields and is referenced 42 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.