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Order

Goat

Code
GOA
Race
HUMAN
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
10
Attack
4
Armour
1
Strength
8
Dexterity
6
Wisdom
3
Movement points
7
Sight radius
3
Attack recovery
15
Hit recovery
8
Stealth noise
6

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Goat looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 7 of this unit's published fields:

Show the 7 differences
FieldShippedGS5R3
Armourarmor12
Gold to buildgold_to_buildnot declared15
Food to buildfood_to_buildnot declared15
Crystals to buildmagic_crystals_to_buildnot declared15
Initiates to buildinitiates_to_buildnot declared0
Gold per turngold_used_per_turnnot declared0
Food per turnfood_used_per_turnnot declared-3

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\pygoa.gs, which declares 23 fields and is referenced 81 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.