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Water

Kraken

Code
CR1
Race
AMAZON
Domain
Water
Missile
blobs

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
39
Attack
10
Ranged attack
8
Armour
9
Strength
16
Dexterity
6
Wisdom
2
Movement points
12
Sight radius
3
Missile range
10
Missile speed
1
Attack recovery
13
Hit recovery
2
HP recovered per turn
3
HP recovered inside
3
HP recovered after moving
1
Stealth noise
2

Cost to build

Gold
0
Food
21
Magic crystals
64
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
3

Requires

Wizard's tower
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
-25
Chaos
0
Death
0
Earth
0
Fire
25
Life
0
Order
0
Water
25
Melee attack
25
Missile attack
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_AIMED
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Kraken looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 26 of this unit's published fields:

Show the 26 differences
FieldShippedGS5R3
FlagsflagsUNITTYPEWATER UNITTYPEMISSILE or CAN_ATTACK or CAN_AIMED or CAN_DEFEND or NO_DEFEND_ANIM orUNITTYPEWATER UNITTYPEMISSILE or CAN_ATTACK or CAN_BERSERK or CAN_DEFEND or NO_DEFEND_ANIM or CANT_COMBINE or
Missile typemissile_typeblobsnot declared
Wizard's tower requiredwizards_tower_required12
Hit pointshit_points3940
Attackattack1030
Ranged attackranged_attack820
Armourarmor910
Strengthstrength1620
Dexteritydexterity610
Missile rangemissile_range103
Missile speedmissile_speed16
Attack recovery (ticks)attack_recovery_ticks1320
Hit recovery (ticks)get_hit_recovery_ticks210
Hit points recovered per turnrecover_hitpoints320
Hit points recovered insiderecover_hitpoints_inside30
Hit points recovered after movingrecover_hitpoints_moved110
Stealth noise factorstealth_noise_factor212
Food to buildfood_to_build2125
Crystals to buildmagic_crystals_to_build6425
Crystals per turnmagic_crystals_used_per_turn32
Air resistanceair_resistance-2525
Earth resistanceearth_resistance0-25
Fire resistancefire_resistance25-100
Water resistancewater_resistance25100
Melee attack resistancemelee_attack_resistance2566
Missile attack resistancemissile_attack_resistance2566

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\wacr1.gs, which declares 48 fields and is referenced 13 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.